I tried changing the v_forward * 1200 to aother variable, but the dart goes at the same speed. Hmm... any thoughts?
Here's the interval and range code you asked for.  It's in nav.qc.
// change detection range and scan speed in realtime

void() nav_impulses =

{

if ( self.impulse == 200)

{

if ( interval > -0.4)

interval = interval - 0.1;

snap_misc_m2m(ftos(interval + 0.5));

snap_misc_m2m("\n");

};

if ( self.impulse == 201)

{

interval = interval + 0.1;

snap_misc_m2m(ftos(interval + 0.5));

snap_misc_m2m("\n");

};

if ( self.impulse == 202)

{

if ( nav_range > -500)

nav_range = nav_range - 50;

snap_misc_m2m(ftos(nav_range + 500));

snap_misc_m2m("\n");

};

if ( self.impulse == 203)

{

nav_range = nav_range + 50;

snap_misc_m2m(ftos(nav_range+ 500));

snap_misc_m2m("\n");

};

};

/* $AGRIP-END */

----- Original Message ----- From: "Eilers Christoff" <[email protected]> To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Thursday, September 15, 2011 6:49 PM
Subject: Re: [AGRIP-discuss] COUPLE QUESTIONS


Hi list,

I should write a very detailed E-mail to explain to all of you, what happened last months. I am going to do it, but later, as there are things that will be decided in the close future.

To answer some of your questions, at first I devlopped JQ 4.3. After that couple of months that passed, since the releasing in April, some things appera to need corrections. I still have to decide how to continue, as Cara wanted me to separate my version of JQ in a kind of new branch. So, it won't be called 4.3 anymore, but something like 4.1.something. But that doesn't really matter, the important thing is the playablity of the game, and the adding of new features / correction of the old.

I said I am going to explain later what happened, but a lot of you have already seen that krisspace.net, my AQ server, which also contained the last JQ updates, is down. Complicated thing, and honnestly, very bad, but well... now there's nothing to do. I'm probably going to publish the sources of JQ 4.3 on the launchpad of AGRIP, will see that with Matthew.

About the darts, go there:
modgirl/dart.qc
and have a look at the function called
FireDart()

Take care and sorry for that quite not organized E-mail,
Christoff
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