On Wednesday, 2 October 2013 09:37:55 UTC+1, Christoff Eilers wrote: > > Yes, go on. I'll give it a shot.
Thank you! I have attached both the py2exe and cx_Freeze scripts I was using. Both have the problem I described where they cannot import the right PyGUI modules, so neither .exe file actually runs. In order to try this out, you will need to do a build on a Mac, then copy the AudioQuake.app/Contents/MacOS directory to a Windows machine. Then you can use the attached scripts. If you are able to build the engine executables, then you can try the launcher on Windows, too, but this is not necessary for trying to make this executable-making process work. Thanks again for investigating this. Matthew -- You received this message because you are subscribed to the Google Groups "AGRIP Project" group. To unsubscribe from this group and stop receiving emails from it, send an email to agrip-project+unsubscr...@googlegroups.com. To post to this group, send an email to agrip-project@googlegroups.com. To view this discussion on the web, visit https://groups.google.com/d/msgid/agrip-project/58b66bf5-d756-4406-a878-faeeef16b01f%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
import sys from cx_Freeze import setup, Executable # GUI applications require a different base on Windows (the default is for a # console application). base = None if sys.platform == "win32": base = "Win32GUI" setup( name = "AudioQuke", version = "42", executables = [Executable("AudioQuake.py", base=base)])
from distutils.core import setup import GUI.py2exe import py2exe setup(console = ["AudioQuake.py"])