A few things I forgot last night :-).

1. You still need the MacOS directory from AudioQuake.app/Contents/ within 
the Mac version of AudioQuake in order to build on Windows (as this comes 
with all the maps, sounds and other data files).  You can find the latest 
build, "AudioQuake.app.zip", of that in the Dropbox folder I linked to last 
night.

2. I will be working on some system to get those files in the right places 
for Windows -- maybe using the setup.py script and expanding it to also 
download those files.  The more we can get into setup.py the better, as 
it's cross-platform, meaning that we only need a single build system for 
Mac and Windows (and Linux again in future perchance).

3. You can't yet compile the QuakeC compiler, zqcc, on Windows but I'll be 
working on it soon.

4. I have been and will be keeping all these notes together so that when I 
actually have it working, I can update the documentation for you all, so 
that it's easy for you to all follow those steps.  It would be really good 
if, at that point, we could get some intrepid folk amongst you to try out 
the steps (which will, invariably, not work for everyone at the outset, but 
we'll get there).

5. I have not forgotten about LDL; I will be applying the same stuff to 
that ASAP as I think it's the main selling point of AudioQuake these days 
from an external interest point of view!

6. Thanks to Christoff Eilers for already going through some of the initial 
Windows stuff with me and highlighting a Launcher issue with paths and some 
problems that occur on XP.

I think that's it for now!

Cheers,


Matthew

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