I replaced `*Duration.Inf*` with `*1.minute*`:

# begins in the Initial state

scala> fsm ! "Message"
currentState.stateName: Initial
nextState.notifies: true
currentState.timeout: None
stateTimeouts(currentState.stateName): Some(5 seconds)

# Now it's in the Waiting state

fsm got message
currentState.stateName: Waiting
nextState.notifies: false
currentState.timeout: Some(1 minute)
stateTimeouts(currentState.stateName): Some(5 seconds)

# but, then the timeout is set to None somewhere

scala> fsm got StateTimeout :(
currentState.stateName: Waiting
nextState.notifies: false
currentState.timeout: None
stateTimeouts(currentState.stateName): Some(5 seconds)
fsm got StateTimeout :(

# and it resumes with the 5 seconds

currentState.stateName: Waiting
nextState.notifies: false
currentState.timeout: None
stateTimeouts(currentState.stateName): Some(5 seconds)

Would it be worthwhile for `forMax` to update the mutable *stateTimeouts*
 map?

So, the new `forMax` would look like:

    def forMax(timeout: Duration): State[S, D] = timeout match {
      case f: FiniteDuration ⇒ copy(timeout = Some(f)); 
stateTimeouts(currentState.stateName) = f 
      case _                      ⇒ copy(timeout = None); 
stateTimeouts.remove(currentState.stateName)
    }

Does that make sense?

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