Thanks for the response Patrik, I have created an issue here 
<https://github.com/akka/akka/issues/18945>.

Marcin

W dniu poniedziałek, 16 listopada 2015 14:39:41 UTC użytkownik Patrik 
Nordwall napisał:
>
> That sounds serious. Please create an issue 
> <https://github.com/akka/akka/issues>, and we can continue the 
> investigation there.
> Thanks for reporting.
> /Patrik
>
> On Thu, Nov 12, 2015 at 3:31 PM, Marcin Sośnicki <ess...@gmail.com 
> <javascript:>> wrote:
>
>> Hi,
>>
>> I have done some deeper digging into that and it seems that the issue is 
>> not the Terminated message not being received. The sharded actor keeps 
>> running on both nodes of the cluster! 
>> The shard region correctly resolves where to send message so it's hard to 
>> spot this as long as you're using only ShardRegion to communicate with it 
>> (in that case it will just sit idle on the node that it was supposed to be 
>> removed from). 
>> In other case, when you rely on things like DeathWatch for example, it 
>> won't work as  expected as the actor is still alive.
>>
>> It looks that the issue lies with the Remember Entities feature that was 
>> added in 2.4. 
>> Depending on that setting, either Shard class (persistent-entities=off) 
>> or PersistentShard (persistent-entities=on)  is used. 
>>
>> In a ShardRegion class there are 
>> var shards = Map.empty[ShardId, ActorRef]
>> var shardsByRef = Map.empty[ActorRef, ShardId]
>> properties. 
>> I assume that there are two of them, just to enable faster lookup, 
>> depending whether you're using ShardId or ActorRef as a key. But I also 
>> assume that they should be consistent (and they're not). 
>> What happens in the scenario when the bug manifests (using remember 
>> entities=on and therefore PersistentShard class) is that shards map 
>> property is updated only after Persistent Actor recovery. 
>> case ShardInitialized(shardId)               ⇒ initializeShard(shardId, 
>> sender())
>> This introduces a gap where our state is not consistent, shardsRef holds 
>> some entries that shards does not, and some decisions are made based on 
>> that inconsistent state. 
>> For example the sharded actors might not get stopped, when the recovery 
>> is not finished yet (but the actor is already started so it'll be up 
>> eventually).
>>     case msg @ HandOff(shard) ⇒
>>       log.debug("HandOff shard [{}]", shard)
>>       if (shardBuffers.contains(shard)) {
>>         shardBuffers -= shard
>>         loggedFullBufferWarning = false
>>       }
>>       if (shards.contains(shard)) {
>>         handingOff += shards(shard)
>>         shards(shard) forward msg
>>       } else
>>         sender() ! ShardStopped(shard)
>>
>>
>>
>> Is there a reason why shards and shardsByRef are not updated atomically? 
>> For example, the getShard method only updates the shardsByRef property, 
>> whereas it seems natural to update the shards property in that place as 
>> well (as opposed to updating shards property only after the recovery is 
>> completed).
>>
>> I hope that my post is not too confusing, it's easier to show the problem 
>> directly in the code rather than posting just some fragments in a post. 
>>
>> Thanks a lot,
>> Marcin
>>
>> -- 
>> >>>>>>>>>> Read the docs: http://akka.io/docs/
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>
>
>
> -- 
>
> Patrik Nordwall
> Typesafe <http://typesafe.com/> -  Reactive apps on the JVM
> Twitter: @patriknw
>
>

-- 
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>>>>>>>>>>      Check the FAQ: 
>>>>>>>>>> http://doc.akka.io/docs/akka/current/additional/faq.html
>>>>>>>>>>      Search the archives: https://groups.google.com/group/akka-user
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