On Fri, Oct 20, 2017 at 8:22 AM, Bertil Muth <bertil.m...@hood-group.com>
wrote:

> That would mean that developing such an application could be quite
> different from developing a local application,
> where state is spread over many objects. (Or rather, the only way to
> change state in another object would be that
> the other object is an Actor as well and it receives an event that is
> raised. But what if it does not receive the event
> during replay? Wouldn't that corrupt the overall state of the application?)
>

In such a situation, that other Actor would typically *also* be
Persistent.  That's kind of the point of Actor-centric design: each Actor
is responsible for its own bit of state.  I find that it's not at all
unusual to have a lot of different Persistent Actors...

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