Well said.

On May 7, 3:52 pm, dspublic <[EMAIL PROTECTED]> wrote:
> In the eve of the first 50 winners being announced, in my opinion,
> this is as good as it gets for us small time developers.
> No other developer contest that I know of offers so many significant
> prizes with little capital costs to enter.
> You just need a fast enough computer with enough memory and you can
> develop and submit.
> No phone to buy, no developer fees to pay, etc.
> Anyone with a good idea can implement it.  (Within the simulator's
> limitations of course.)
> It was a good time to implement those ideas that have been in our
> heads before they "die on the vine."
>
> Apple has called out for developers applications with what I believe
> is one winner for apple products.
>
> Other wireless operators have developers contests with what I believe
> is one winner for a smaller prize.
>
> The ADC 1 was open for most everyone.
> Old and new, toe-to-toe, on the starting line and ending on the finish
> line.
>
> To me, it was like getting a job interview at Google with our apps
> being the ones being reviewed by many people.
> It required resourcefulness and attentiveness to think like the judges
> and put together something that could be reviewed well.
> (custom tracks for LBS simulator, quick start readmes, dummy-proofing,
> etc.)
>
> To me, it was also like pitching your idea to Venture Capitalists with
> a demo without most of the downsides.
> You can get the money with no equity strings attached.
> Of course, it is a quasi-NDA (non-disclosure agreement) which gives
> Google the right to disclose the winners.
> But, who says that VCs won't steal your ideas?
>
> I am glad to be a part of this great competition.
>
> I believe ADC 2 will be tougher because it is intended to start after
> the first phones ship.
> Now you have to test your app on real phones and deal with issues like
> battery life, CPU speed, lower and unreliable network throughput, etc.
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