The documentation for OpenGL ES inside of Android is obviously lacking -- it's completely void of any text. Now, this is apparently not that big of a deal as it's essentially a clone of J2ME's OpenGL ES, however, I've never used that and am wondering what's a good way to get started in learning it? I've seen the Android-GL tutorials and read all the Android-specific information I can find. But I feel I'd benefit most from a thorough documentation of the functions so that I can get an idea of how to do it. I've tried finding outside documentation but it all seems a tad lacking.
What would you suggest in documentation/books/tutorials in learning the OpenGL ES used by Android? I'm not afraid of technical information, but I would like a general tutorial on basic infrastructure and design in addition. Finally, are there any questions or information that you think would be useful in learning OpenGL even if it's not directly related. I'm interested in all of it, from planning the design to optimizing. Thank you --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---