Thank you. I went and grabbed a copy and it definitely seems to meet all my requirements quite well. It covers everything from history of OpenGL ES and M3G (a competing API) to the math behind the 3d environment. It's an incredible resource and I'm shocked I wasn't referred to it earlier. I'd highly suggest anyone else interested in 3d graphics for mobiles to grab a copy.
Now I just have to wait for my G1 to see what it offers in 3d acceleration. I hope it's got a good pipeline behind it. Thanks again. On Oct 2, 11:48 pm, Steve Oldmeadow <[EMAIL PROTECTED]> wrote: > I would recommend the book "Mobile 3D Graphics with OpenGL ES and M3G" > by Karri Pulli and others. You may not be interested in the M3G stuff > but the book is worth it for the introductory 3D and OpenGL ES > coverage. This book was also recommended by the developer of the > Oolong 3D engine for the iPhone which is based on OpenGL ES. > > You should also check out the AndroidGlobalTime and SpriteText > examples under the Apps For Android project. These are full of useful > code. > > Once the devices are released I expect there will be more information > forthcoming such as which bits of OpenGL ES 1.1 are supported as well > as recommendations for best performance. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---