Thank you.  I went and grabbed a copy and it definitely seems to meet
all my requirements quite well.  It covers everything from history of
OpenGL ES and M3G (a competing API) to the math behind the 3d
environment.  It's an incredible resource and I'm shocked I wasn't
referred to it earlier.  I'd highly suggest anyone else interested in
3d graphics for mobiles to grab a copy.

Now I just have to wait for my G1 to see what it offers in 3d
acceleration.  I hope it's got a good pipeline behind it.

Thanks again.

On Oct 2, 11:48 pm, Steve Oldmeadow <[EMAIL PROTECTED]> wrote:
> I would recommend the book "Mobile 3D Graphics with OpenGL ES and M3G"
> by Karri Pulli and others.  You may not be interested in the M3G stuff
> but the book is worth it for the introductory 3D and OpenGL ES
> coverage.  This book was also recommended by the developer of the
> Oolong 3D engine for the iPhone which is based on OpenGL ES.
>
> You should also check out the AndroidGlobalTime and SpriteText
> examples under the Apps For Android project.  These are full of useful
> code.
>
> Once the devices are released I expect there will be more information
> forthcoming such as which bits of OpenGL ES 1.1 are supported as well
> as recommendations for best performance.
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