Add another who would like the option of adding a reasonably sized
changelog.

In the case of my games (strategy/RPG/adventures) games, e.g., I
occasionally need to do significant changes in the savegame structure
that invalidate old savefiles (even if I try to minimize this and
maintain backward compatibility, sometimes it is just not doable/worth
the effort). Having a user update only to find out that their old
savegames are no longer compatible is not a good situation.

Most users do update fairly quickly, but there can be many good
reasons why a user might not want to update (e.g., savegame
incompatibility or simply because a feature has been added/removed
that they like).

Another example of when a changelog is useful is when permissions
change (though what I'd really like wrt to this problem is an extra
information field in the manifest which is shown in the market where
developers explain what they are using each individual permission
for).

Regards,

Michael A.

On Aug 21, 10:25 am, Kostya Vasilyev <kmans...@gmail.com> wrote:
>   21.08.2010 2:46, TreKing ?????:
>
>
>
> >     Droll. Very droll. What's the first thing that people do when an
> >     app comes up as 'available for update'?  Everyone I've asked
> >     (techie and non-techie alike) says "So, what's changed this
> >     time?"  Thus, changelog is a happy thing for everyone (that I've
> >     asked).
>
> > Which is easily remedied by showing a change log right in the app when
> > they update so users see what they got. No need for a market section,
> > really.
>
> Not true.
>
> A changelog in Market would be visible before an application is
> downloaded and installed. A changelog displayed by the application
> obviously is not.
>
> To use a real-world metaphor, they do print "New! Improved taste!" on
> the *outside* of cereal boxes, right?
>
> --
> Kostya Vasilev -- WiFi Manager + pretty widget --http://kmansoft.wordpress.com

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