I've been developing Android application for quite awhile now. Please correct me if I'm wrong, but as far as I know the UI toolkit and 2D graphics API aren't hardware accelerated (the official documentation states that Canvas is not accelerated). I've found that most non- trivial animation or blending operations are painfully slow even on mid-level devices like a Droid, even after taking much time to optimize my code.
I'd like to know what the rationale is for not providing hardware support for these frameworks? Wouldn't it be possible to at least make it optional for vendors to implement support? Does anyone have any additional information about this issue? Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en