I've been developing Android application for quite awhile now. Please
correct me if I'm wrong, but as far as I know the UI toolkit and 2D
graphics API aren't hardware accelerated (the official documentation
states that Canvas is not accelerated). I've found that most non-
trivial animation or blending operations are painfully slow even on
mid-level devices like a Droid, even after taking much time to
optimize my code.

I'd like to know what the rationale is for not providing hardware
support for these frameworks? Wouldn't it be possible to at least make
it optional for vendors to implement support? Does anyone have any
additional information about this issue?

Thanks!

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to