Alright.  Thanks.

On 9/21/2010 2:27 PM, fadden wrote:
On Sep 21, 6:56 am, Leigh McRae<leigh.mc...@lonedwarfgames.com>
wrote:
   Thank you all for the very detailed responses.  The game is all Java
and the .so isn't mine so I would have to have the source for the driver
I am guessing.  Also I can't get it to crash on my Milestone or the
simulator.  Simulator doesn't even run 1fps so I had to leave it running
for a few hours with no luck getting it to crash.
This is a native crash in the native OpenGL ES driver.  It's killing
the entire process.

It's possible that you may be able to work around this by changing the
way your code interacts with the driver, but that's going to be a
little awkward if you can't repeat the problem locally.

Native crashes are often Android platform bugs.  Please file a bug on
b.android.com with whatever information you have.  It's likely that
the libGLES_qcom developer (presumably Qualcomm) will need to develop
a fix.


--
Leigh McRae
www.lonedwarfgames.com

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