Girish,

There are 2 tools you will need:

1)  Canvas APIs
2)  Your programming intuition

It's not hard.  Just load the 6 bitmaps, create your atlas one and
draw the 6 bitmaps to it, then store the percentages (learn about UV
coordinates somewhere) and use those percentages as your UVs.  Get the
redbook if you need more help - it's in there.

:)

On Oct 4, 2:23 am, Girish H T <htgir...@gmail.com> wrote:
> Hi  Lance,
>
> Thanks for your answer.
>
> If i want to change the images dynamically how can that be possible ? Is it
> possible to generate the atlas @ runtime programatically ?
>
> Can you point me the the tools used for generating texture atlas ?
>
> Regards
> Girish

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