Girish, There are 2 tools you will need:
1) Canvas APIs 2) Your programming intuition It's not hard. Just load the 6 bitmaps, create your atlas one and draw the 6 bitmaps to it, then store the percentages (learn about UV coordinates somewhere) and use those percentages as your UVs. Get the redbook if you need more help - it's in there. :) On Oct 4, 2:23 am, Girish H T <htgir...@gmail.com> wrote: > Hi Lance, > > Thanks for your answer. > > If i want to change the images dynamically how can that be possible ? Is it > possible to generate the atlas @ runtime programatically ? > > Can you point me the the tools used for generating texture atlas ? > > Regards > Girish -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en