I'd be interested in hearing about the results as well.

On Oct 7, 1:38 am, Miguel Morales <therevolti...@gmail.com> wrote:
> I'd figure that would kill performance.  Right?
>
>
>
> On Wed, Oct 6, 2010 at 11:35 PM, xiaoxiong weng <ad...@littlebearz.com> wrote:
> > as long as you have access to a public server, you could always do a tunnel.
> > I used to send stuff behind nat through ssh
>
> > On Thu, Oct 7, 2010 at 2:22 AM, Miguel Morales <therevolti...@gmail.com>
> > wrote:
>
> >> What about service providers which don't allow or firewall most if not
> >> all incoming ports?
> >> Can you still act a server?
>
> >> But yeah, I guess for private networks you could do some interesting
> >> stuff.
>
> >> On Wed, Oct 6, 2010 at 8:09 PM, kypriakos <demet...@ece.neu.edu> wrote:
>
> >> > To answer Miguel's question(s):
> >> > (1) Because I can ;) thanks to iJetty.
> >> > (2) We are building peer-to-peer composite service middleware for
> >> > mobile devices.
> >> > Services such as shared calendars across trusted groups or phone cam
> >> > etc.
>
> >> > I have done this successfully on Nokia Internet Tablets (Java CDC) and
> >> > the performance
> >> > was fairly good. Not sure how Android devices will fare on all this
> >> > but that's the reason
> >> > of the exercise anyway
>
> >> > On Oct 6, 6:11 pm, Bret Foreman <bret.fore...@gmail.com> wrote:
> >> >> I've been looking at doing the same thing so one of my apps can offer
> >> >> web services. I'll be interested to hear what people think.
>
> >> >> On Oct 6, 2:59 pm, Miguel Morales <therevolti...@gmail.com> wrote:> You
> >> >> want to run an HTTP server on Android?  Why?
>
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> >> --
> >> ~ Jeremiah:9:23-24
> >> Android 2D MMORPG:http://developingthedream.blogspot.com/,
> >>http://diastrofunk.com,
> >>http://www.youtube.com/user/revoltingx
>
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> --
> ~ Jeremiah:9:23-24
> Android 2D 
> MMORPG:http://developingthedream.blogspot.com/,http://diastrofunk.com,http://www.youtube.com/user/revoltingx

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