Results are pretty good. However iPhone 4 has higher resolution (960 by 640) so in some cases it'll be harder for it to compete. BTW Samsung Galaxy S gets Android 2.2 in Europe. Anyway there are only 33% of Android 2.2 phones. And only few of them are Samsung. If your game will run smooth only on one device you won't get large install base.
On 14 окт, 18:22, Tudor Tihan <tudorti...@gmail.com> wrote: > Thank you all for your answers. > > @Nightwolf: That link was much appreciated. I also found this > benchmark comparison, how do the results > look to > you:http://www.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=tru...) > > @Andy: > > On Oct 14, 12:32 am, Adam Hammer <adamhamm...@gmail.com> wrote: > > > I do mine on a N1. > > > 2.2 is a target if you want to support ES2.0. You can do so in 2.1 but > > it'll be a headache using the NDK for such. [...] > > Can you give me a bit more details on this? The only high performance > phone > I can get in my country (Romania) is the Samsung Galaxy S, but it is > 2.1. > I am interested in making use of shaders in a character detailed 3D > video game > with lots of particle effects. What sort of pain would I get myself > into if I bought that phone? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en