Results are pretty good. However iPhone 4 has higher resolution (960
by 640) so in some cases it'll be harder for it to compete.
BTW Samsung Galaxy S gets Android 2.2 in Europe.
Anyway there are only 33% of Android 2.2 phones. And only few of them
are Samsung. If your game will run smooth only on one device you won't
get large install base.

On 14 окт, 18:22, Tudor Tihan <tudorti...@gmail.com> wrote:
> Thank you all for your answers.
>
> @Nightwolf: That link was much appreciated. I also found this
> benchmark comparison, how do the results
> look to 
> you:http://www.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=tru...)
>
> @Andy:
>
> On Oct 14, 12:32 am, Adam Hammer <adamhamm...@gmail.com> wrote:
>
> > I do mine on a N1.
>
> > 2.2 is a target if you want to support ES2.0. You can do so in 2.1 but
> > it'll be a headache using the NDK for such. [...]
>
> Can you give me a bit more details on this? The only high performance
> phone
> I can get in my country (Romania) is the Samsung Galaxy S, but it is
> 2.1.
> I am interested in making use of shaders in a character detailed 3D
> video game
> with lots of particle effects. What sort of pain would I get myself
> into if I bought that phone?

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