One solution is "Release Early, Release Often" (http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ar01s04.html)
You can keep a list of devices you've tested against in your app and if the app is run on one you haven't tested against you can let the user know it's untested on their device, run some code to check the app is performing as expected, and ask for user feedback. Al. tberthel wrote: > Basically I have several games and more to come, but I don't have > Android phones to do game play testing. > > What are poor developers (Registered with the Android Market) supposed > to do that can't afford to have a 2 year contract for each Android > phone? > > Which could end up being 100+ phones over the next five years. Can > you really expect developers to have 100k over the next five years > just for phone testing. > > I would like some kind of deal to get a developer phone for game play > testing loaner or permanent. I wouldn't mind paying with future sells > or something. > > > -- ====== Funky Android Limited is registered in England & Wales with the company number 6741909. The registered head office is Kemp House, 152-160 City Road, London, EC1V 2NX, UK. The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---