While, I am on the 2-4 week iteration process this does not replace real device play testing.
On Nov 13, 2:21 am, Al Sutton <[EMAIL PROTECTED]> wrote: > One solution is "Release Early, Release Often" > (http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/a...) > > You can keep a list of devices you've tested against in your app and if > the app is run on one you haven't tested against you can let the user > know it's untested on their device, run some code to check the app is > performing as expected, and ask for user feedback. > > Al. > > > > tberthel wrote: > > Basically I have several games and more to come, but I don't have > > Android phones to do game play testing. > > > What are poor developers (Registered with the Android Market) supposed > > to do that can't afford to have a 2 year contract for each Android > > phone? > > > Which could end up being 100+ phones over the next five years. Can > > you really expect developers to have 100k over the next five years > > just for phone testing. > > > I would like some kind of deal to get a developer phone for game play > > testing loaner or permanent. I wouldn't mind paying with future sells > > or something. > > -- > ====== > Funky Android Limited is registered in England & Wales with the > company number 6741909. The registered head office is Kemp House, > 152-160 City Road, London, EC1V 2NX, UK. > > The views expressed in this email are those of the author and not > necessarily those of Funky Android Limited, it's associates, or it's > subsidiaries. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---