While, I am on the 2-4 week iteration process this does not replace
real device play testing.

On Nov 13, 2:21 am, Al Sutton <[EMAIL PROTECTED]> wrote:
> One solution is "Release Early, Release Often"
> (http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/a...)
>
> You can keep a list of  devices you've tested against in your app and if
> the app is run on one you haven't tested against you can let the user
> know it's untested on their device, run some code to check the app is
> performing as expected, and ask for user feedback.
>
> Al.
>
>
>
> tberthel wrote:
> > Basically I have several games and more to come, but I don't have
> > Android phones to do game play testing.
>
> > What are poor developers (Registered with the Android Market) supposed
> > to do that can't afford to have a 2 year contract for each Android
> > phone?
>
> > Which could end up being 100+ phones over the next five years.  Can
> > you really expect developers to have 100k over the next five years
> > just for phone testing.
>
> > I would like some kind of deal to get a developer phone for game play
> > testing loaner or permanent.  I wouldn't mind paying with future sells
> > or something.
>
> --
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> The views expressed in this email are those of the author and not
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