You can simply have a SurfaceView overlaying your GLSurfaceView and draw whatever HUD or GUI elements you want using the regular Android widgets.
On Wed, Nov 24, 2010 at 5:43 AM, Eyvind Almqvist <eyv...@mobile-visuals.com> wrote: > I want to make an OpenGL ES version of my M3G app "Astral 3d worlds". > The app has a 2d GUI, from which you can start 10 visual effects. > > I can port the visual effects to OpenGL ES, but how can I build the > 2d GUI? Should I really use OpenGL ES for that? > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://developingthedream.blogspot.com/, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en