You can simply have a SurfaceView overlaying your GLSurfaceView and
draw whatever HUD or GUI elements you want using the regular Android
widgets.

On Wed, Nov 24, 2010 at 5:43 AM, Eyvind Almqvist
<eyv...@mobile-visuals.com> wrote:
> I want to make an OpenGL ES version of my M3G app "Astral 3d worlds".
> The app has a 2d GUI, from which you can start 10 visual effects.
>
> I can port the  visual effects to OpenGL ES, but how can I build the
> 2d GUI? Should I really use OpenGL ES for that?
>
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-- 
~ Jeremiah:9:23-24
Android 2D MMORPG: http://developingthedream.blogspot.com/,
http://www.youtube.com/user/revoltingx

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