What? No, no C++.  Just use a GLSurfaceView to render all your 3d
openGL stuff.  Then add an overlay View (maybe a SurfaceView) and add
all your regular 2D controls/widgets that come with Android.

On Thu, Nov 25, 2010 at 3:11 AM, Eyvind Almqvist
<eyv...@mobile-visuals.com> wrote:
> Do you mean mixing Java and C++ in an Android project? SurfaceView and
> the GUI in Java and GLSurfaceView and the visual effects in OpenGLC+
> +?
>
>
> On 25 Nov, 01:12, Miguel Morales <therevolti...@gmail.com> wrote:
>> You can simply have a SurfaceView overlaying your GLSurfaceView and
>> draw whatever HUD orGUIelements you want using the regular Android
>> widgets.
>>
>> On Wed, Nov 24, 2010 at 5:43 AM, Eyvind Almqvist
>>
>> <eyv...@mobile-visuals.com> wrote:
>> > I want to make anOpenGLESversion of my M3Gapp"Astral 3d worlds".
>> > Theapphas a2dGUI, from which you can start 10 visual effects.
>>
>> > I can port the  visual effects toOpenGLES, but how can Ibuildthe
>> >2dGUI? Should I really useOpenGLESfor that?
>>
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>> --
>> ~ Jeremiah:9:23-24
>> Android2DMMORPG:http://developingthedream.blogspot.com/,http://www.youtube.com/user/revoltingx
>
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-- 
~ Jeremiah:9:23-24
Android 2D MMORPG: http://developingthedream.blogspot.com/,
http://www.youtube.com/user/revoltingx

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