Dear All, I'm porting some iPhone OpenGL code that uses a separate thread for OpenGL texture loading. To do this, I create a new OpenGL context in the same "sharegroup" as the main rendering context, and then the textures loaded in one context are available to the other.
I've not seen any equivalent to this on Android. Is this correct, or am I missing something? My code is C++, but as far as I can see the situation is the same for Java OpenGL code. Thanks for any suggestions. Phil. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en