On Nov 26, 5:29 am, String <sterling.ud...@googlemail.com> wrote:
> Is that an OpenGL ES feature, or something specific to iOS?

My understanding is that creating OpenGL contexts is always platform-
specific.

EGL seems to define textures and vertex buffers as shared by default;
see section 2.4 of the EGL spec (http://www.khronos.org/registry/egl/
specs/eglspec.1.4.20101006.pdf).  Does Android claim to support EGL?

Earlier I found another post saying that this didn't work, but now I
can't find it...

> Generally, all your Android threads run in one process, and it's not
> hard to share data between them. Might it be possible to save your
> OpenGL context from your rendering thread, then use it to create
> textures in another thread?

You would need a mutex since there is so much state in the context
(currently bound texture, etc).  So it would be easier to move
everything onto one thread.


Thanks,  Phil.

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