On Nov 26, 5:29 am, String <sterling.ud...@googlemail.com> wrote: > Is that an OpenGL ES feature, or something specific to iOS?
My understanding is that creating OpenGL contexts is always platform- specific. EGL seems to define textures and vertex buffers as shared by default; see section 2.4 of the EGL spec (http://www.khronos.org/registry/egl/ specs/eglspec.1.4.20101006.pdf). Does Android claim to support EGL? Earlier I found another post saying that this didn't work, but now I can't find it... > Generally, all your Android threads run in one process, and it's not > hard to share data between them. Might it be possible to save your > OpenGL context from your rendering thread, then use it to create > textures in another thread? You would need a mutex since there is so much state in the context (currently bound texture, etc). So it would be easier to move everything onto one thread. Thanks, Phil. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en