In my latest app I had a lot of activities, and had to pass a lot of objects between them. So, I came up with a different solution.
I created a base activity, common to the application, and made all my other activities extend my base activity. 1) This is useful as you can put a lot of common methods and vars in there,,, 2) I created a load of static objects which, when launching my intents, I populate the static objects so that when the next activity is launched they're there ready. No bundles, no parcelables, simple. Now maybe this is obvious, but I must say I haven't seen this in any other examples. I'm wondering if there's something 'wrong' with this, any reason why this shouldn't be done? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en