I've already looked at the TextView source, as well as the source of
the Paint object and other objects. I haven't been able to find
anywhere where the data I'm looking for is stored, or at least
returnable. But there are many android objects to look through, and as
I mentioned, I'm trying to avoid reverse engineering a solution for
this (looking through the source and rewriting what is already done
internally) unless there is no easier way to accomplish this.

Here's what I'm trying to do:

I want to provide "paging" through a large piece of text, where each
"page" is a screen that contains a subset of the text. This is to
implement something similar to the "page turning" that is done within
e-reader applications.

I know how to implement the pages and the page-turning, itself
(circular list of screens, event capture, animation, etc.), but the
part that I still need is to determine exactly how much text will fit
into each of these pages.

As I mentioned, I know I can "re-invent the wheel" and use the brute
force method and calculate this by means of view area, border and
spacing size, font size, etc., and by manually word-wrapping the text,
but if there is already is an easier way to determine how much text to
stick into each page, I would much prefer to use such an existing
method.

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