Hi

I am porting an application based on the sdk 3.0, and I am having
countless problems...

now, I am struggling trying to put 2D graphics on top of a 3D scene...

After a lot of headache, I managed to create a opengl context, which
now works, but when I try to put 2D graphics on top of it, this is
what happens:


public void drawFrame(GL10 gl)
{
                //view is a SurfaceView, and the value is not null !
                mySurfaceHolder=view.getSurfaceHolder();

                Canvas c=mySurfaceHolder.lockCanvas();

                //this is where I wanted to place my 2D drawing, but
after the above line, this is
                //what I got in the Log:
//11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set
when entering lock_layer(), //layer=1 (lcblk=0x410420a0),
state=00000020
//11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking
surface



                mySurfaceHolder.unlockCanvasAndPost(c);
}



Any help would be very appreciated

Thanks!

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to