Hi I am porting an application based on the sdk 3.0, and I am having countless problems...
now, I am struggling trying to put 2D graphics on top of a 3D scene... After a lot of headache, I managed to create a opengl context, which now works, but when I try to put 2D graphics on top of it, this is what happens: public void drawFrame(GL10 gl) { //view is a SurfaceView, and the value is not null ! mySurfaceHolder=view.getSurfaceHolder(); Canvas c=mySurfaceHolder.lockCanvas(); //this is where I wanted to place my 2D drawing, but after the above line, this is //what I got in the Log: //11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set when entering lock_layer(), //layer=1 (lcblk=0x410420a0), state=00000020 //11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking surface mySurfaceHolder.unlockCanvasAndPost(c); } Any help would be very appreciated Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---