Yes this is what I've done with M3G, and i was about to implement this
startegy when i found a workaround using NumericSprite, LabelMarker
samples form the APIDemo.



On Dec 2, 8:11 pm, Robert Green <[EMAIL PROTECTED]> wrote:
> You can just do one square billboard positioned such that it is
> directly in front of the frustum.  The texture can be transparent and
> you just draw what you want to have show up.  That will be only 2
> additional polys for the2D.
>
> On Dec 2, 9:56 am, fcalzada <[EMAIL PROTECTED]> wrote:
>
> > Yes i thought about it, but it's gonna take some3dresources... and
> > my application is already quite heavy in vertices number
>
> > On Dec 2, 3:51 pm, Robert Green <[EMAIL PROTECTED]> wrote:
>
> > > In desktop3Dstuff I've always just created billboards and drawn to
> > > the textures for them.  I'm sure this same technique would work.
>
> > > On Dec 2, 4:29 am, fcalzada <[EMAIL PROTECTED]> wrote:
>
> > > > Hi,
>
> > > > I'm having the same issue, I tried hard but without success.
> > > > Did you find a workaround ?
>
> > > > thanks
>
> > > > On Nov 20, 1:57 pm, petunio <[EMAIL PROTECTED]> wrote:
>
> > > > > Hi
>
> > > > > I am porting an application based on the sdk 3.0, and I am having
> > > > > countless problems...
>
> > > > > now, I am struggling trying to put2Dgraphics on top of a3Dscene...
>
> > > > > After a lot of headache, I managed to create a opengl context, which
> > > > > now works, but when I try to put2Dgraphics on top of it, this is
> > > > > what happens:
>
> > > > > public void drawFrame(GL10 gl)
> > > > > {
> > > > >                 //view is a SurfaceView, and the value is not null !
> > > > >                 mySurfaceHolder=view.getSurfaceHolder();
>
> > > > >                 Canvas c=mySurfaceHolder.lockCanvas();
>
> > > > >                 //this is where I wanted to place my2Ddrawing, but
> > > > > after the above line, this is
> > > > >                 //what I got in the Log:
> > > > > //11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set
> > > > > when entering lock_layer(), //layer=1 (lcblk=0x410420a0),
> > > > > state=00000020
> > > > > //11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking
> > > > > surface
>
> > > > >                 mySurfaceHolder.unlockCanvasAndPost(c);
>
> > > > > }
>
> > > > > Any help would be very appreciated
>
> > > > > Thanks!
>
>
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to