Yes this is what I've done with M3G, and i was about to implement this startegy when i found a workaround using NumericSprite, LabelMarker samples form the APIDemo.
On Dec 2, 8:11 pm, Robert Green <[EMAIL PROTECTED]> wrote: > You can just do one square billboard positioned such that it is > directly in front of the frustum. The texture can be transparent and > you just draw what you want to have show up. That will be only 2 > additional polys for the2D. > > On Dec 2, 9:56 am, fcalzada <[EMAIL PROTECTED]> wrote: > > > Yes i thought about it, but it's gonna take some3dresources... and > > my application is already quite heavy in vertices number > > > On Dec 2, 3:51 pm, Robert Green <[EMAIL PROTECTED]> wrote: > > > > In desktop3Dstuff I've always just created billboards and drawn to > > > the textures for them. I'm sure this same technique would work. > > > > On Dec 2, 4:29 am, fcalzada <[EMAIL PROTECTED]> wrote: > > > > > Hi, > > > > > I'm having the same issue, I tried hard but without success. > > > > Did you find a workaround ? > > > > > thanks > > > > > On Nov 20, 1:57 pm, petunio <[EMAIL PROTECTED]> wrote: > > > > > > Hi > > > > > > I am porting an application based on the sdk 3.0, and I am having > > > > > countless problems... > > > > > > now, I am struggling trying to put2Dgraphics on top of a3Dscene... > > > > > > After a lot of headache, I managed to create a opengl context, which > > > > > now works, but when I try to put2Dgraphics on top of it, this is > > > > > what happens: > > > > > > public void drawFrame(GL10 gl) > > > > > { > > > > > //view is a SurfaceView, and the value is not null ! > > > > > mySurfaceHolder=view.getSurfaceHolder(); > > > > > > Canvas c=mySurfaceHolder.lockCanvas(); > > > > > > //this is where I wanted to place my2Ddrawing, but > > > > > after the above line, this is > > > > > //what I got in the Log: > > > > > //11-20 12:52:02.508: ERROR/SurfaceComposerClient(490): eLocked set > > > > > when entering lock_layer(), //layer=1 (lcblk=0x410420a0), > > > > > state=00000020 > > > > > //11-20 12:52:02.598: ERROR/SurfaceHolder(490): Exception locking > > > > > surface > > > > > > mySurfaceHolder.unlockCanvasAndPost(c); > > > > > > } > > > > > > Any help would be very appreciated > > > > > > Thanks! > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---