Also I should add that your sphere normal should be (sphereCenter - point).Normalize() and will be a 3D vector. Normals are 3D, UVs are 2D.
On Dec 22, 9:09 am, pedr0 <pulsarpie...@gmail.com> wrote: > Please see the link and reply inside this post if you have not an > account on OpenGL forum, the question is over there. > > http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&N... > > Thanks a lot. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en