Ok, found it. I can use iv.getDrawable().getIntrinsicWidth() and height. On Fri, Dec 24, 2010 at 11:55 AM, John Lussmyer <johnlussm...@gmail.com>wrote:
> I'm building some parts of my UI dynamically, and really need to know an > ImageView's size before it's painted on screen. > How can I do this? > > My code currently does this: > > ImageView iv = new ImageView(this.getApplicationContext()); > iv.setImageResource(R.drawable.icon); > iv.setAdjustViewBounds(true); > iv.setScaleType(ImageView.ScaleType.CENTER); > > animView.addView(iv); > debugTxt( "w=" + iv.getWidth() + ", h=" + iv.getHeight()); > > And the debug msg shows the sizes as 0. When I later use the sizes in my > calculations, it throws everything off. > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en