I doubt there is, Matthew. I've been looking for this answer a long
time.

But if someone knows how to do this, this would be great! Please, let
us know! :-)

On Jan 9, 12:44 pm, Matthew Fleming <mgf...@gmail.com> wrote:
> Hi,
>
> I want to draw in a bitmap by creating a Canvas from it. Currently I
> use BitmapFactory.decodeStream() to load an immutable bitmap, do a
> bitmap.copy() to make a mutable copy, and then create the Canvas from
> the mutable copy. However, this means that I have two copies of the
> bitmap in memory at once. Its not obvious why I shouldn't be able to
> load the bitmap as mutable directly with BitmapFactory.decodeStream,
> yet I can't seem to do it. Is there any way around this?
>
> TIA,
>
> Matthew Fleming

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