The same problem on StackOverflow: http://stackoverflow.com/questions/4726129/why-so-much-memory
On Jan 9, 8:06 pm, Streets Of Boston <flyingdutc...@gmail.com> wrote: > I doubt there is, Matthew. I've been looking for this answer a long > time. > > But if someone knows how to do this, this would be great! Please, let > us know! :-) > > On Jan 9, 12:44 pm, Matthew Fleming <mgf...@gmail.com> wrote: > > > > > > > > > Hi, > > > I want to draw in a bitmap by creating a Canvas from it. Currently I > > use BitmapFactory.decodeStream() to load an immutable bitmap, do a > > bitmap.copy() to make a mutable copy, and then create the Canvas from > > the mutable copy. However, this means that I have two copies of the > > bitmap in memory at once. Its not obvious why I shouldn't be able to > > load the bitmap as mutable directly with BitmapFactory.decodeStream, > > yet I can't seem to do it. Is there any way around this? > > > TIA, > > > Matthew Fleming -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en