> I haven't tried this before, so I wanted to see if there are any issues I > need to be aware of before I try it.
I do this and haven't run into any problems. For the paid versions of my apps I'll start out at $0.99 to get as much feedback from users as I can. By the time it hits 500 downloads, it's a much more stable, well-rounded, polished app by then, so I bump it up to $1.99. After 1,000 downloads, I'll raise it to $2.99. I've never tried lowering the price (for things like weekly/holiday sales) though, but I don't see why that would be a problem (unless a user paid a higher price then is upset when it's cheaper the following day). As others have mentioned, just be careful not to set it to free. This is pretty different than what I do on the iPhone side. Over there, I'll start out with a free version w/o ads to get initial feedback and downloads. If it gets traction, I'll try ads to see what kind of eCPMs this app will get. If the numbers aren't acceptable, I'll try switching the app to paid. -- Seni Sangrujee http://fieldteams.com http://metosphere.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en