I've just finished reading the preliminary documentation for in-app billing.
If I've understood correctly, as part of the billing request you can supply: * ITEM_ID which is limited to a small number of pre-registered product ids * DEVELOPER_PAYLOAD unconstrained - but with caveats? and these are the only two pieces of data you can send to identify the product being purchased. But even the DEVELOPER_PAYLOAD appears to be off-limits; the documentation contains the following (rather cryptic) advice: We recommend that you do not use this field to send data or content. I take this to mean product data/content, but that's no more than a guess, and if that's the correct interpretation, why? The result seems to be that you can't sell individuated items. I was hoping to use the in-app billing system to allow purchases of dynamically generated designs from my forthcoming Metaglow application, but this doesn't appear to be possible without operating some sort of 'credits purchase' system which I think would provide a very poor user experience and which isn't what I want to give users. Can anyone shed light on this? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en