I understand what you are asking.
I don't know the answer for sure though.

My understanding is that it will simply always return as licensed, but
don't take my word for it.

However this is not really a big issue:
- Test it out. deploy and try it... if it doesn't work you can deploy
again.
- If you need to, simply add a boolean switch to the check licensed
call so that it always passes.

If you do bother to test it, by all means let the rest of us know
definitively what the answer is :)

- Brill Pappin

On Feb 3, 12:01 am, rajorshi <groups.rajor...@gmail.com> wrote:
> I had developed a game intending to publish it as a paid application
> using the Android LVL with the default ServerManagedPolicy licensing
> policy. Now, the powers that be have decided that we have to publish
> it as a free app. For some reason I do not want to remove/disable the
> license checks. My question is: how does the licensing service handle
> free apps? Will checks always fail or always pass? Is there any way I
> can make the license service accept any installation of my free app as
> licensed?
>
> I found the following on free apps in the official documentation, but,
> it doesn't help me much.
>
> "Only paid applications published through Market can use the service.
> [...] Licensing is currently for paid apps only, since free apps are
> considered licensed for all users."
>
> I would have assumed that checks will fail, but, I remember reading
> somewhere that for free apps the licensing server will return a very
> large validity timestamp (long.MAX) ensuring that the license is
> always valid for free apps. Unfortunately, I have lost the link to
> that source.
>
> Note:
> 1. The problem is not as crazy as it sounds. It's just that I am not
> able to explain my use case further without giving away some
> proprietary information.
> 2. I had posted the same question on StackOverflow but did not get any
> response. Hence, posting it here.

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