I bought the Xoom cuz I was unable to program and test my code
effectively on the emulator.  I wish we can get one for a discounted
rate or one that's not tied to Verizon for developers.

On Feb 24, 4:09 pm, Indicator Veritatis <mej1...@yahoo.com> wrote:
> Nice though that fix would be, to date, there has been a reasonable
> workaround for the emulator slowness: launch once at the beginning of
> your work session and don't kill it.
>
> As long as the emulator can be set back to a last-known-good-state,
> such a workaround is livable. What is not livable is ADT failing to
> return from a Clean operation. And since I find it really, really hard
> to believe that the cause of this problem is just String's own cockpit
> error, I will not be loading the latest SDK because of that report.
>
> I am sure lots of other people will be having a similar reaction.
> Google has got to respond by either explaining what String did wrong,
> or fixing the problem in the latest SDK release. That is clearly more
> important than fixing emulator slowness, which is sure to be a slow
> and major project.
>
> On Feb 24, 11:03 am, Romain Guy <romain...@android.com> wrote:
>
>
>
>
>
>
>
> > The problem is that the emulator is an emulator, not a simulator, nor does
> > it virtualize your computer's CPU. Tools like VMWare or VirtualBox achieve
> > great performance thanks to virtualization, apps in the guest OS run
> > directly on your hardware CPU. In the case of Android's emulator, a
> > completely different architecture (ARM) is emulated entirely in software. We
> > are aware of the pain caused by the emulator and we are thinking of ways to
> > fix it.
>
> > On Thu, Feb 24, 2011 at 10:58 AM, sblantipodi
> > <perini.dav...@dpsoftware.org>wrote:
>
> > > I would like to have more respect about your work but the answer from
> > > Romain Guy doesn't respect our patience.
>
> > > This SDK is simply UNUSEFUL, google save your time if you need to
> > > write a simulator like this,
> > > no one can use it because is too slow also for a fart app, it's
> > > unusable.
> > > If you can't do a simulator that can run at an acceptable speed,
> > > simply save your time, don't do it.
>
> > > Romain Guy, simulator is slow because its a crappy product, if you can
> > > run native android 2.3 on a 600MHz qualcomm processor for mobile
> > > phone,
> > > you can run android simulator on an I7 3.8GHz with 4 core and 8
> > > threads.
> > > Today a modern CPU can simulate three PC OS with excellent performance
> > > at the same time, one modern CPU isn't able to simulate android.
> > > please, no kidding.
>
> > > On Feb 24, 7:19 pm, Reuben Scratton <reuben.scrat...@gmail.com> wrote:
> > > > That does surprises me, considering the triangular tearing seen on the
> > > > Honeycomb emulator. I guess that was just framebuffer composition.
>
> > > > Thanks for the clarification.
>
> > > --
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>
> > --
> > Romain Guy
> > Android framework engineer
> > romain...@android.com
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support.  All such questions should be posted on public
> > forums, where I and others can see and answer them

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