Window composition was already done in software OpenGL before, and the new hardware acceleration layer for 2D rendering inside apps is not turned on in the emulator.
On Wed, Feb 23, 2011 at 3:54 AM, Reuben Scratton <reuben.scrat...@gmail.com>wrote: > I suspect Honeycomb emulator's performance is being crippled by every last > pixel now having to go through a pure software OpenGL pipeline. That will > have far more stages than the old 2D renderer had. > > If you ever ran an OpenGL ES app on older emulators, you'd see similar > slowness... there is far more computation involved per pixel. > > As for building and deploying, I am having a lot of trouble with the new > tools too... Win32 Eclipse Galileo here. Still investigating. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en