I think you answered your own question: using ads this way is utterly > pointless. Most of us make nearly nothing on ads in full-blown, interactive > apps. You will probably make exactly nothing. I would consider a "donate" > option in there instead. Or a link to the full version, if you have one. > > I concur with that assessment. The user is more likely to click on an ad that has been there a while after they have "experienced" the app. Very unlikely they will click in 20 seconds.
Also, in regards to using multiple ad networks it is best to use multiple ad providers and use a moderation service like Mobclix or AdWhirl to maximize your impressions. For instance if AdMob is giving very few impressions one day, these services will rollback to another provider you have specified and try go get an impression from them, etc. Great way to maximize impressions, but also adds some bloat to your application. Another thing you need to be aware of is that several of the ad companies require *A LOT* of permissions that, IMHO, are not needed. I typically stick with the ad companies that only require the INTERNET permission. Users are usually OK with that permission, it's the others like READ_PHONE_STATE that gets them complaining quite a lot. Anyway, there are a lot of ad companies out there. The best thing to do is sign up with both AdWhirl and Mobclix (free to sign up, no obligation required) and take a peek at the ad providers they support. Pick and choose from those lists, implement, and watch the pennies roll in! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en