If all you want is canvas drawing, just use a surfaceview. If you want OpenGL, use a GLSurfaceView.
Those are all you need. On Mar 28, 5:53 pm, Toby <[email protected]> wrote: > I'm finishing up my first app for my company, so I > am getting more comfortable with android. I'd like > to do a personal project now, something like a spacewar > game. I figured that there would be a canvas widget > somewhere, and that given canvas.plot(x, y) I'd be on > my way. > > It seems that there is a large selection of surfaces > to draw on. I find it confusing. Is there a decent > guide to two dimensional game writing on android? > > Thanks, > > Tobiah -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

