On 03/29/2011 01:08 AM, Robert Green wrote:
If all you want is canvas drawing, just use a surfaceview. If you want OpenGL, use a GLSurfaceView.
Thanks. I have never written anything for OpenGL. Presumably it makes drawing certain things much faster. In say, a vector based spacewar game, would I benefit from it? I've done this many times in other languages using trig, but I am not familiar with what OpenGL can do for me. Is there a steep learning curve? Thanks, Tobiah -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

