On 03/29/2011 01:08 AM, Robert Green wrote:
If all you want is canvas drawing, just use a surfaceview.  If you
want OpenGL, use a GLSurfaceView.

Thanks.  I have never written anything for OpenGL.  Presumably
it makes drawing certain things much faster.  In say, a vector
based spacewar game, would I benefit from it?  I've done this
many times in other languages using trig, but I am not familiar
with what OpenGL can do for me.  Is there a steep learning curve?

Thanks,

Tobiah

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