Hi,  sorry for my delay replying.

The app is unpublished (draft) and all the in app products are
published.  Unfortunately we still have the same error.


Also in Google Checkout which shows the purchase as cancelled, there
doesn't seem to be any way to retry the purchase or delete it / mark
it invalid.  The test account can now never attempt to purchase that
same product again.

This seems to only be affecting the Managed purchases, the UnManaged
consumable product was successful.


Steven


On Mar 30, 4:41 pm, Kostya Vasilyev <kmans...@gmail.com> wrote:
> Is your billing item published?
>
> This is under "in app products" in the console. Publishing an item
> doesn't publish your application, you can keep it as a draft.
>
> -- Kostya
>
> 29.03.2011 19:17, Steven пишет:
>
>
>
>
>
> > Hi,
>
> > I've been adding in app billing to a new (as yet unpublished) game,
> > very much based on the Dungeons example Google provided.
>
> > Every attempt to purchase is sent to the server correctly, but then I
> > receive nothing else back.  Looking at the test user account I can see
> > the transaction ends up cancelled.  "We could not complete your order> in a 
> > timely fashion. Please verify your payment information in Google> Checkout 
> > and try again later."
>
> > I've been through all I can find about why it may fail so far.
>
> > * Account is @gmail.com instead of @googlemail.com
> > * Test user accounts setup in the market account settings
> > * Build is built and signed as release, unpublished app with the in
> > app purchases setup and published
> > * Market public key is correct from our publisher account
> > * Billing the credit card setup works for other apps in the market.
> > * I have also made a test using the Dungeons example with no other
> > changes than the package name and public key
>
> > Now any attempt to purchase the same product results in a dialog
> > saying "Item already purchased".  Attempts to restore purchases result
> > in the orders field being blank.  The nonce matches the request.
> > signedData: {"nonce":-5466231341533323209,"orders":[]}
>
> > I was able to use the testing string "com.android.purchased", but that
> > wont really help test the game properly.
>
> > So has anyone seen the same issue or have any clues as to what I may
> > be missing?
>
> > Thanks very much
> > Steven
>
> --
> Kostya Vasilyev --http://kmansoft.wordpress.com

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