hi,
I've just tried it with my own account and it worked on the second
try.  Sorry, I should have tried that earlier.  No idea why the other
one fails, but at least I can make some progress with the other
features, testing restore purchases and refunds etc.

Thanks for your help.

On Apr 7, 5:39 pm, Kostya Vasilyev <kmans...@gmail.com> wrote:
> Steven,
>
> Weird.
>
> I've made two purchases with Dungeons under the test account, and the
> orders went through all the way immediately. They were both for
> sword_001, which is managed.
>
> Perhaps you could try a different "customer" phone, and / or contact
> Market support.
>
> -- Kostya
>
> 07.04.2011 20:27, Steven пишет:
>
>
>
>
>
> > Hi,  sorry for my delay replying.
>
> > The app is unpublished (draft) and all the in app products are
> > published.  Unfortunately we still have the same error.
>
> > Also in Google Checkout which shows the purchase ascancelled, there
> > doesn't seem to be any way to retry the purchase or delete it / mark
> > it invalid.  The test account can now never attempt to purchase that
> > same product again.
>
> > This seems to only be affecting the Managed purchases, the UnManaged
> > consumable product was successful.
>
> > Steven
>
> > On Mar 30, 4:41 pm, Kostya Vasilyev<kmans...@gmail.com>  wrote:
> >> Is your billing item published?
>
> >> This is under "in app products" in the console. Publishing an item
> >> doesn't publish your application, you can keep it as a draft.
>
> >> -- Kostya
>
> >> 29.03.2011 19:17, Steven пишет:
>
> >>> Hi,
> >>> I've been adding in app billing to a new (as yet unpublished) game,
> >>> very much based on the Dungeons example Google provided.
> >>> Every attempt to purchase is sent to the server correctly, but then I
> >>> receive nothing else back.  Looking at the test user account I can see
> >>> the transaction ends upcancelled.  "We could not complete your order>  in 
> >>> a timely fashion. Please verify your payment information in Google>  
> >>> Checkout and try again later."
> >>> I've been through all I can find about why it may fail so far.
> >>> * Account is @gmail.com instead of @googlemail.com
> >>> * Test user accounts setup in the market account settings
> >>> * Build is built and signed as release, unpublished app with the in
> >>> app purchases setup and published
> >>> * Market public key is correct from our publisher account
> >>> * Billing the credit card setup works for other apps in the market.
> >>> * I have also made a test using the Dungeons example with no other
> >>> changes than the package name and public key
> >>> Now any attempt to purchase the same product results in a dialog
> >>> saying "Item already purchased".  Attempts to restore purchases result
> >>> in the orders field being blank.  The nonce matches the request.
> >>> signedData: {"nonce":-5466231341533323209,"orders":[]}
> >>> I was able to use the testing string "com.android.purchased", but that
> >>> wont really help test the game properly.
> >>> So has anyone seen the same issue or have any clues as to what I may
> >>> be missing?
> >>> Thanks very much
> >>> Steven
> >> --
> >> Kostya Vasilyev --http://kmansoft.wordpress.com
>
> --
> Kostya Vasilyev --http://kmansoft.wordpress.com

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