hi, I've just tried it with my own account and it worked on the second try. Sorry, I should have tried that earlier. No idea why the other one fails, but at least I can make some progress with the other features, testing restore purchases and refunds etc.
Thanks for your help. On Apr 7, 5:39 pm, Kostya Vasilyev <kmans...@gmail.com> wrote: > Steven, > > Weird. > > I've made two purchases with Dungeons under the test account, and the > orders went through all the way immediately. They were both for > sword_001, which is managed. > > Perhaps you could try a different "customer" phone, and / or contact > Market support. > > -- Kostya > > 07.04.2011 20:27, Steven пишет: > > > > > > > Hi, sorry for my delay replying. > > > The app is unpublished (draft) and all the in app products are > > published. Unfortunately we still have the same error. > > > Also in Google Checkout which shows the purchase ascancelled, there > > doesn't seem to be any way to retry the purchase or delete it / mark > > it invalid. The test account can now never attempt to purchase that > > same product again. > > > This seems to only be affecting the Managed purchases, the UnManaged > > consumable product was successful. > > > Steven > > > On Mar 30, 4:41 pm, Kostya Vasilyev<kmans...@gmail.com> wrote: > >> Is your billing item published? > > >> This is under "in app products" in the console. Publishing an item > >> doesn't publish your application, you can keep it as a draft. > > >> -- Kostya > > >> 29.03.2011 19:17, Steven пишет: > > >>> Hi, > >>> I've been adding in app billing to a new (as yet unpublished) game, > >>> very much based on the Dungeons example Google provided. > >>> Every attempt to purchase is sent to the server correctly, but then I > >>> receive nothing else back. Looking at the test user account I can see > >>> the transaction ends upcancelled. "We could not complete your order> in > >>> a timely fashion. Please verify your payment information in Google> > >>> Checkout and try again later." > >>> I've been through all I can find about why it may fail so far. > >>> * Account is @gmail.com instead of @googlemail.com > >>> * Test user accounts setup in the market account settings > >>> * Build is built and signed as release, unpublished app with the in > >>> app purchases setup and published > >>> * Market public key is correct from our publisher account > >>> * Billing the credit card setup works for other apps in the market. > >>> * I have also made a test using the Dungeons example with no other > >>> changes than the package name and public key > >>> Now any attempt to purchase the same product results in a dialog > >>> saying "Item already purchased". Attempts to restore purchases result > >>> in the orders field being blank. The nonce matches the request. > >>> signedData: {"nonce":-5466231341533323209,"orders":[]} > >>> I was able to use the testing string "com.android.purchased", but that > >>> wont really help test the game properly. > >>> So has anyone seen the same issue or have any clues as to what I may > >>> be missing? > >>> Thanks very much > >>> Steven > >> -- > >> Kostya Vasilyev --http://kmansoft.wordpress.com > > -- > Kostya Vasilyev --http://kmansoft.wordpress.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en