Cool. Tank Recon was one of the first 3d games I tried in android.

Yes I agree that libgdx seems to be best option. It seems that it is
mature enough and have enough documentation.


This is a video of the flight game I wrote using jmonkey 3-4 years ago
http://www.youtube.com/watch?v=1eh4sINvIdA
I thought using sensors for control of such a game in android would be
enjoyable but none of the flight games I tried didn't meet my
expectations in terms of gameplay so I'm thinking to create one.


On Apr 11, 10:23 pm, Leigh McRae <leigh.mc...@lonedwarfgames.com>
wrote:
> I looked around at engines at one point and libgdx was the best for
> targeting Android IMHO.  The ability to develop most of your game on the
> PC is a ginormous advantage.  Your work flow will be much, much better.
>
> The only thing I found with libgdx is that the engine made a wrapper
> around the OpenGL interface.   The problem is that both the Android and
> PC versions have to pay the over head of the interface.  What I did for
> my engine is make a copy of the OpenGL ES in Android and wire it to the
> PC version of OpenGL.  So the Android path has less over head.
>
> As a note, I wrote Tank Recon 3D by myself in 3-4 months.  While the
> run-time engine does require a large body of work if you stay on target
> and only do exactly what you need to do it can be done.  Also you can
> count on a large amount of work involved in getting your assets into the
> game.  IIRC libgdx doesn't have assets loaders and plugins for content
> creation packages.
>
> On 4/11/2011 10:57 AM, elix wrote:
>
>
>
>
>
>
>
>
>
> > It is nice to see at least one response from this huge group :).
>
> > I'll develop games, I'll not port smt from desktop. Creating whole
> > game environments in opengl would be difficult for a single developer,
> > that's why I'm looking for engines.
>
> > jmonkey have nice tools for desktop but it seems that they are not
> > mature enough on android. I shall have a look at libgdx..
>
> > On Apr 10, 6:01 pm, Nicholas Johnson<metthejohn...@gmail.com>  wrote:
> >> Are you trying to port a 3D desktop game to Android, or just create
> >> something new? If you're already familiar with using OpenGL on the desktop,
> >> it's actually not that big of a transition to OpenGL ES 1.x or 2.0. The API
> >> is reduced to its basics, but still offers almost everything you need.
>
> >> Now, here's a big caveat: I have *not* released any games onto the market
> >> using OpenGL (only 2D games which use the canvas directly from a customized
> >> View). However, I'm currently experimenting with OpenGL ES 2.0 and I'm very
> >> pleased with my initial results.
>
> >> As to the 2nd part of your question, no, I have no experience with any 3D
> >> engines you've listed. But, I'm sure somebody on this forum does.
>
> >> Nick
>
> --
> Leigh McRaehttp://www.lonedwarfgames.com/

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