Ah, that makes sense. What I'm doing with the java.io.File approach is reading/writing to/from areas on the sd card.
On Dec 10, 10:38 am, Mark Murphy <[EMAIL PROTECTED]> wrote: > kelly wrote: > > You might try just using java.io.File, which works well for me: > > > File file = new File("/whatever/path/to/file.txt"); > > try { > > InputStream in = new FileInputStream(file); > > > ... > > } > > catch(Exception ex) > > { > > ... > > } > > That works, so long as you have read access to whatever it is you're > trying to read. And, so long as you are able to put files wherever it is > you're trying to read them from. > > > I've noticed in the documentation that openFileInput() is supposed to > > be what you use, but I haven't determined if the above is not okay, > > and if not, why not. I'm doing this in several places, and it has > > never caused a problem. > > openFileInput() gives you a storage spot unique to your application in > the on-board flash. It is not for use for, say, accessing /sdcard. > > -- > Mark Murphy (a Commons Guy)http://commonsware.com > _The Busy Coder's Guide to Android Development_ Version 1.9 Available! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---