I would tend to disagree with the above two explanations. Let's say you implement onStop() to stop/kill the thread you created in onStart(). You then navigate to a new activity by starting it. Your activity gets paused. Android can 'finish' your activity at this point, WITHOUT killing the process. There is nothing in the documentation that says the process HAS to be killed if your activity is finished prematurely due to memory. Android could reclaim the memory by simply disposing of your paused Activity before showing the next activity that you just started, without killing the process. In that case, the thread you started in onStart will still be running.
I think it makes much more sense for the documentation to clarify this, and recommend that people do all auxiliary setup/cleanup in onResume/onPause, and nowhere else. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en