On Wed, Jun 8, 2011 at 3:17 PM, webmonkey <webmonke...@gmail.com> wrote:
> > No, as I said, your app will eventually be silently killed. > OK, but not if you are a foreground app, wouldn't be very silent ;-) > It is silent as far as you are concerned -- no warning, no way to recover, just *poof*. > I am talking sane for a mobile environment, and I already mmap > everything I can. Let's say an absolute max of 2 full 8mp images, so > about 64MB of extra space in native, is that reasonable for a > foreground app? Keeping in mind that it is the user's choice to do > this (just like he would play a high performance game) > On some devices that is going to be way over budget. The amount of RAM in Android devices (at least high-end ones) has been growing quickly, but there is a wide variety across them. The numbers defined in the platform have been fairly conservative to ensure good working behavior and performance across all devices. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en