I'm curious why Google restricts alternative payment methods when they are
not taking a percentage cut. I understand that T-Mobile wants to maintain
its 30% cut, but Android Market isn't T-Mobile's.

Shane

On Thu, Dec 11, 2008 at 9:50 AM, cyntacks <kevin.clout...@cyntacks.com>wrote:

>
> Hi,
>
> This just happened to me. This policy seems EXTREMELY APPLE/IPHONE
> LIKE. Our application was suspended (not sure why yet, I have an email
> into Google) but I can assume now after reading this post that it is
> because we did the following:
>
> 1) Provided a locked down app with no trial version available.
> 2) License Keys must be purchased to unlock the software.
>
> Now, I understand that Google may not want developers seeking other
> routes to receive payments for many different reasons (not only
> monetary & security of their users, but also to supply a clean/
> standard look and feel). To that end, we went so far as to branch our
> development, one branch includes the source with the license key
> restrictions and the trunk contains the unrestricted version. Now, the
> unrestricted version is deployed at Handango, Slideme, etc and once
> Google is able to catch up and deploy an ordering system we would
> immediately remove all restrictions and non-standard payments.
>
> These requirements seem unfathomable to me, It just seems policies
> like this ensure that the software available for the G1 continues to
> be behind the iPhone, Storm, etc. We were hoping "Open Source" meant
> Open Source.
>
> Kevin Cloutier
> Cyntacks Software, Inc
> http://www.cyntacks.com
>
>
> On Nov 26, 12:33 am, "Dave (Mogees)" <david...@gmail.com> wrote:
> > Hi there:
> >
> > I'm Dave from Mogees. We've been in contact with the Android team and
> > are trying to resolve this ASAP, to get your app re-listed on the
> > Android Market.
> >
> > On Nov 25, 6:01 pm, "he...@gamevil.com" <he...@gamevil.com> wrote:
> >
> > > I uploaded a game on the Android market 2 days ago called Path of a
> > > Warrior.
> > > It had a 1 time trail and after that users were asked to buy the game
> > > to keep playing.
> > > I used Mogees as the payment module, and I think that might have been
> > > the problem.
> >
> > > Google just send me an email saying that the application violated its
> > > policies, but nothing more than that. Do you think it's because I used
> > > Mogees?
> >
> > > Any thoughts?
> >
>

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