I have the same problem. I've been getting segfaults originating from libsoundpool.so in the stack trace. Still investigating...
On Jun 13, 3:40 pm, Andy <m...@tekx.de> wrote: > I have a strange Problem in my Game. I use SoundPool for my FX Sounds and it > worked fine so far. > But with the new Samsung Galaxy S2 some "bad reviews" where incoming > concerning random crashes. > > I narrowed it down to the SoundPool but have no idea how to prevent the > random HeapDumps (not even a stack trace) > > Because it's a tower defense game...i have currently 32 > maxStreams....(enough for all other devices) > > Is there a known bug concerning SoundPool, multiple Streams and the Samsung > S2 ? (Dual Core ?) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en