I'm also experiencing SoundPool problems on Samsung Galaxy S2. Sometimes the call to SoundPool.load(context, resId, priority) simply hangs indefinitely. At other times (though fewer) I had crashes, which I believe are related to this as well.
On Jun 15, 9:35 am, Andy <m...@tekx.de> wrote: > I ruled out following things: > > * Mediaplayer still works (for Background Loops) > * Increasing the MaxStream doesn't solve the Problem > * Switching refering Context to the most actuall doesn't solve the Problem > * Commenting out the AudioManager (vor current Volumes) doesn't solve the > Problem > > So even if I use the SoundManager in the most simple way possible the game > crashes randomly after 30sec-5 min > Only by switching of FX Sounds completely the game runs smooth. > > I'm using OGG Files with a very low sample Rate, all around 5-15 kb size, > but i don't think that's the problem here. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en