I am seeing the same behavior in our game as well! Has anybody come up with a workaround for this problem or are we just at the mercy of Samsung to push out a bug fix?
On Jun 22, 1:12 pm, Andy <m...@tekx.de> wrote: > I preload my Sounds via load....so that i didn't have to reload on > runtime... > but even then only py using .play(.....) something is wrong on the S2. > > The SoundPool uses a native SoundPool in the Background...i expect a bug > there.... > > If someone know a workaround it would be very much appreciated =) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en