I am seeing the same behavior in our game as well! Has anybody come up
with a workaround for this problem or are we just at the mercy of
Samsung to push out a bug fix?

On Jun 22, 1:12 pm, Andy <m...@tekx.de> wrote:
> I preload my Sounds via load....so that i didn't have to reload on
> runtime...
> but even then only py using .play(.....) something is wrong on the S2.
>
> The SoundPool uses a native SoundPool in the Background...i expect a bug
> there....
>
> If someone know a workaround it would be very much appreciated =)

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