I blogged about this <http://bit.ly/qfo5Ab> topic a few days ago, and then saw this thread. I recently released a new project that I've been dinking around with for a few months while learning something about gaming, and was surprised to see how much marketing an app has changed since the last time I went through the exercise.
The days of gaming the market are gone, IMO. Google is getting serious about making money with the market, and they are funneling devs into their advertising programs as a means of getting the word out. I think the idea of spending money to market an app is going to be hard for part-time devs to swallow. I also think that Google has made or is in the process of making a move AWAY from paid apps towards advertising in apps. The main problem that I see with advertising as a primary source of revenue is that it simply doesn't work for many types of apps. Even when it does, it's my opinion that advertising in the context of mobile is done horribly wrong. It sucks. It's cumbersome, clumsy, and quite frankly could be done so much better. And yes, I have been looking long and hard at how to do things better. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en