I think Android wants texture to use upper-left as the origin. Have you checked API demo?
--- On Sun, 12/28/08, Tom H <tomhi...@gmail.com> wrote: From: Tom H <tomhi...@gmail.com> Subject: [android-developers] OpenGL texture is upside down To: "Android Developers" <android-developers@googlegroups.com> Date: Sunday, December 28, 2008, 4:33 PM Hello. I'm trying to map a texture on a surface, but it's showing up inverted (upside down). It works correctly in Windows OpenGL. Here are the relevant code pieces: Bitmap b = BitmapFactory.decodeResource(getResources(), R.drawable.myBitmap); ... android.opengl.GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, b, 0); I'm using texture coordinates with the origin in the lower left corner, like I should. The image resource is a PNG file which shows correctly in all image viewers. Any ideas? Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---