Point sprites can be used to display stars in space. On 27 сен, 11:26, MobileVisuals <eyv...@astralvisuals.com> wrote: > I need Point attenuation to produce space animations with shining > particles, which look like stars. How can I achieve that effect > without using Point attenuation? > Do you mean that I should make small rectangular polygons with > transparent textures instead? I have tried that before on M3G and it > didn't look as good as Point attenuation. > > Anti-Aliasing is a method of fooling the eye that a jagged edge is > really smooth.Will that really be enough to get the same effect as > Point attenuation? Could you please be more specific in which OpenGL > technique I should use to make it work on HTC and LG? > > Isn't Point attenuation a part of the Android OpenGL standard? > Shouldn't HTC and LG support it in that case? > > On Sep 27, 3:34 am, Indicator Veritatis <mej1...@yahoo.com> wrote: > > > > > Short answer: no. Longer: why do you need point attenuation? There are > > other ways to do anti-aliasing, and some really cool graphics have > > been done for Android phones using that instead of point attenuation. > > > On Sep 26, 6:26 am, MobileVisuals <eyv...@astralvisuals.com> wrote: > > > > I have found that everything implemented with Point attenuation will > > > look like a blurry mess on devices from HTC and LG. This happens on > > > even the newest devices from HTC, like HTC Desire HD. Why is it like > > > this? Haven't they implemented Android in the right way? > > > > Point attenuation works like it should on most Android devices, like > > > those from Samsung. I have implemented Point attenuation according to > > > the Android specification in two of my company's apps.I have worked > > > with Point attenuation on Symbian and C++ before, so I am quite sure > > > that I have implemented it the right way. It is about the same code > > > implementation in all OpenGL. > > > > Shouldn't all new Android devices support Point attenuation? It works > > > on IPhone, so I think Point attenuation should work on all new Android > > > devices too.
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